nieClash of Cultures
Pudełko wymiary
27 x 37 x 7.5 cm
27 x 37 x 7.5 cm
Waga około
2.3 kg
Rekomendowane gry dla Ciebie
Z-Man Games
starożytność (Ancient)
rozbudowa miasta (City Building)
cywilizacyjna (Civilization)
ekonomiczna (Economic)
odkrywanie (Exploration)
rozbudowa terytorium (Territory Building)
Pozycja na BGG
Ocena na BGG
7.57/10 na 5794 głosy
Nazwa oryginalna
Clash of Cultures
zarządzenie usprawnieniami (Action Points)
kontrola obszarów (Area Majority / Influence)
--------- (Critical Hits and Failures)
rzucanie kośćmi (Dice Rolling)
sieć ruchu (Grid Movement)
zarządzanie ręką (Hand Management)
hexagonalne pola (Hexagon Grid)
plansza modułowa (Modular Board)
--------- (Movement Points)
--------- (Tech Trees / Tech Tracks)
handel i wymiana (Trading)
od 14 lat
Liczba graczy
od 2 do 4 osób
Czas gry
od 180 do 240 min.
Rok premiery
Rok wydania
Christian Marcussen
Nazwa oryginalna
Clash of Cultures
Ocena na BGG
Pozycja na BGG
Poziom trudności
3.60 na 5
Pudełko zawiera
* 20 region tiles
* 8 dice
* 4 Player Boards
* 4 Player Aids
* Turn Track
* 119 cards
* 7 Wonder pieces
* 192 wooden cubes
* Over 120 tokens and
* more than 250 miniatures
* 1 Rulebook


From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. To accomplish this, you will have to invent new technologies, build grand cities, and spread the influence of your culture accross your enemies’ borders. You will need to explore the lands and seas with your settlers and ships, and conquer foreign cities and barbarian settlements. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

Will you be the leader of this great culture?

The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic". Additionally you have a great overview of what advances other cultures have - no need to ask - just look.

Modular Board
Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.

Playing Time
The game covers a time span similar to AH Civilization - that is to pre-gunpowder. However this means that this epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.

City management
Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry", "neutral" and "happy". Everything integrated in an intuitive and elegant fashion.

Multiple paths to victory
Earn points through:
- Founding cities and increasing their sizes
- Advances
- Objectives 
- Wonders
- Events

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Data Publikacji 2018-03-26 14:23:36